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Good evening, Failians! Since the first part of this double post this morning, I've done two - yes two - things!
Puka-Cola is going to play a big part in the story and overall feel of the game, just as good old Nuka-Cola does in Fallout. For this reason, I've decided it would be prudent to start designing the many advertising posters and other branding that I'd like to put into the game. I did a quick drawing of what I'd hope some of the posters to resemble earlier:
The whole of the poster. the bottom got crumpled in an embarrassing cat incident. Needless to say, the cat escaped unharmed.
Health warnings absolve Failco. Fail Production Industries from all blame in the event of accidental death caused by the consumption of Puka-Cola.
Just a few of the tasty ingredients used in the production of Puka-Cola.
I couldn't help having a pop at those drinkaware tag lines on the end of every alcohol ad. With one sentence, Failco. dodge all blame for the negative effects of their product.
I also did some stuff in the UDK. I've added windows and detail to the inside, but alot of the work today was fixing textures that decided to break themselves. Either that, or I did something stupid without noticing.
The pumps and reservoirs supplying the production line with pure Fail and its derivatives.
Windows, without glass at the moment.
Showing posts with label Sketch. Show all posts
Showing posts with label Sketch. Show all posts
Sunday, 24 October 2010
Day 26.2
Labels:
Concept,
Development,
Failout,
Failton,
Screenshot,
Sketch,
UDK
Friday, 1 October 2010
Day 3: I can has failsketch?

Did a couple of sketches earlier, an idea for branding and a concept piece for the Brotherhood of Fail (ingeniously named, I'm sure you'll agree). I really doubt I'll be able to create anything resembling this in UDK, but I can always try. And hey, if I fail I will have pretty much achieved the project goals anyway. Image quality is terrible because I took it with a web cam. It's not my fault, I'm poor!
I haven't decided on any colours or a background for this yet, although the f-brand will probably be red. I think this is suitably distinguishable from that game's branding. Din could perhaps confirm this for me, but I doubt it.
The Brotherhood of Fail needs to live up to it's name, and I think a patchwork, ramshackle and quite frankly ridiculous look suits that image well.Although this probably won't be possible with the UDK (at least, not for me) I hope to base the design on something like this. Fallout - crap, I said it - always contained allot of useless crap that we had to wade through. It makes sense that a destitute organisation like the Brotherhood of Fail would make use of this stuff in their, uhm, Tactical Junk Armour?

The middle armour section is made up of half a barrel, and has been imprinted with the f-brand; the sacred symbol of The Brotherhood of Fail.
Lp and Din haven't seen these yet. I hope they're not too downhearted by the overall progress so far... from Lp's first post I think he may be close to cracking. And I've always had my suspicions about Din - he's a strange one that.
If you think about it, kinda like a sausage.
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