Showing posts with label R.O.F.L.E.. Show all posts
Showing posts with label R.O.F.L.E.. Show all posts

Wednesday, 24 November 2010

Day 56



It's Wednesday, and therefore time for me to write another post!

The past few days have been a little less productive than last week. But definitely not because I've been playing Black Ops. Which I haven't. Ok? Good.

I did manage to get a bitmap, together with reflective and transparency effects, to make a texture for the R.O.F.L.E.'s scope lenses which looks alright. I've also just started to make a metal shoulder thingy* for the stock, but rather unsuccessfully so far, because the stock is an awkward shape to fit anything on to.

 "But that's just boring and see-through!"
Not when it's all rendered up, it isn't!

*Words escape me. Trust me, it's something hard to describe.

Whoops, almost forgot...




Saturday, 20 November 2010

Day 53



Welcome to another weekend update post!


This week I've been using 3DsMax to make the R.O.F.L.E. (as seen in Wednesday's post). Creating basic shapes to form an object that resembled a gun was easy enough, however textures and advanced shapes are proving more difficult to master.

I've reshaped the stock of the R.O.F.L.E. into one block, with more rounded edges. I think this looks a lot better than the rather lego-esque version from Wednesday. Also, I've been looking into textures and have found out how to make the lenses in the scope reflective. However, circles are still playing havoc with my bitmaps, so I need to see if there's a better way of texturing them.


I haven't really started the small details on the weapon yet, but today I added a little plaque with the weapon's identity code and model to the side using a bump map texture. It'll probably only be visible when the weapon is on the ground, but I think it adds some needed character to the, so far, inanimate block.


Besides that, I had a very modest attempt at animating part of the gun. The reloading mechanism, which expels used cartridges and pushes a new one into place, can now move. I even made a short video clip showing it, although to be honest, that was mainly so I could try embedding a video.




 Revised R.O.F.L.E. design
 The more accurate shape of the stock
 Small plaque showing rifle model and code
The new reflective lens. (purple sphere for demonstration purposes only, not included)

Wednesday, 17 November 2010

Day 50



Introducing the iBlam R.O.F.L.E. from Capital Rifle Armaments Plc.!

Pre-production design. Subject to change.
The R.O.F.L.E. (or Rifle of Fairly Long Extent) is CRAP's most widely produced rifle model. As the name implies, the R.O.F.L.E. is a fairly long-barrelled rifle designed for accuracy at mid to long ranges. Coming equiped out-of-the-box with a 4x zoom telescopic sight, the R.O.F.L.E. is perfect for hunting, game-keeping and long-range personal defence in the case of a zombie apocalypse or Epic Fail incident.

Typically firing .44 hollow-point rounds, the R.O.F.L.E. is best suited against soft targets. However, compatable armour piercing rounds are also available from some retailers. Always remember to clean and maintain your R.O.F.L.E. regularly, after ensuring that the safety switch is set to "SAFE".

Safety first, please remember that the C.R.A.P. iBlam R.O.F.L.E. is a dangerous weapon! Do not attempt to use it as a toy, until you have removed the ammunition magazine and placed it safely out of reach!

 The basic shape I started with, before magazine, scope, grip, trigger etc. were added.
 A little further on, the finished design without a few details.
Completed design pre-texture.
Wireframe view.

Hopefully I'll get the texture/material stuff locked down soon, and will have tonnes of awesomeness to post by Saturday!