Like I said, today I'm going to write about the little details. These are the things that will make Failout something which slightly resembles Fallout. -ish. Kinda. Legally. Anyway, I fear I have drifted from the point again. Here's a nice, concise list without too much of my incoherent and unnecessary babbling. Have fun! Seriously, do. Or else.
Systems
Basically, Failout is going to be a single player, first-person action game. Probably very linear and seperated into levels.I don't suppose something like the V.A.T.S. system would be easy for a newbie like me to create, so this will likely be missing from the game. It always made things far too easy anyway!
Levels - I'll update and re-post this section in more details once I've made some more progress in this area.
- Level 1: The Failbunker.
Weapons
I have plans for a few variations on Fallout weapons, as well as some original ones. Several of these weapons are based on the ominously named Puka-Cola. As you may have deciphered already, this is our version of the popular Wasteland beverage; Nuka-cola. Planned weapons for this highly toxic ammunition include the Puka Rifle, Puka Launcher and Puka-nade.
I'll cover more tomorrow, wouldn't want to give away too much at once! Especially seeing as I'll be building this thing for months. Years, probably.
No comments:
Post a Comment